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I know that from POV 3.5 fade_power, etc. is moved to interior. Yet, the
help file says it should still work in the finish statement, but a warning
will be issued. When I try to run a scene file that works but has fade_power
in the finish statement, it bombs out saying:
"Parse Error: No matching } in 'finish', fade_power found instead"
So, is the help file wrong? I'm using the Windows version of 3.5 with the
IDE.
Jon
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